Codename Robin - Game Project - The Game Assembly

Codename Robin is one of the game projects I worked on during my time at The Game Assembly. It’s a challenging 2D platformer inspired by Celeste.
Our workflow involved creating assets in 3D and then rendering them as 2D sprites in the inhouse engine. My responsibilities was creating various interactive assets, all VFX, and work on the cinematics for the game's intro and outro cutscene.
This game was made in 12 weeks, 50% halftime.

Some of the assets I made in 3D, before Renders to sprites.

Some of the assets I made in 3D, before Renders to sprites.