Spite: Parasite - Game Project - The Game Assembly

Spite: Parasite is one of the game projects I worked on during my time at The Game Assembly. Our instructions were to create a top-down action game based on the metrics of Diablo 3 and the art style from Heroes of the Storm.
I primarily worked with our level designers to create modular building blocks they could use to build the environments.
Our workflow consisted of a high-to-low pipeline: we started with blockouts, sculpted high-polys, then made them into in-game assets.

This game was made in our own game engine over 14 weeks of halftime production, four of which were pre-production. During pre-production, the programmers began developing the engine, and we as artists adapted the art style and created a diorama slice.

Game Trailer

Some of the assets I made for the game.

Some of the assets I made for the game.