During my time at Massive Entertainment as a weapon and vehicle artist for Avatar: From the Ashes I had the pleasure of working on the pyro amp, which was an absolute blast. I was responsible for the midpoly modeling,, trims & decals, the texture phase and the engine implementation.
Shoutout to Alexander Schwandner for concept, ash paints, numerous 2D elements & collaboration during the process.
Art direction by
Mikhail Greuli
Weapon and vehicle artists -
Anton Bång
Andreas Cramer